Проблема совместимости Microsoft Visual Express 2010 и 2012 Project SFML

Эта программа отлично работает в Microsoft Visual 2010 Express, но я не могу понять, как заставить ее работать в Microsoft Visual 2012 Express. Может кто-нибудь, пожалуйста, скажите мне, почему?

Вот вывод ошибки и предупреждения: введите здесь описание изображения

Вот исходный код программы:

#include "stdafx.h"
#include <SFML/Graphics.hpp>
#include <sfml/audio.hpp>
#include <sfml/system.hpp>
#include <iostream>
#include <string>
#include <ctime>
#include <cstdlib>
#include <vector>
#include <math.h>
#include <time.h>
#include <stdlib.h>
#include <Windows.h>

#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif // M_PI

// ...

int _tmain(int argc, _TCHAR* argv[])
{

    sf::RenderWindow Window;

    Window.create(sf::VideoMode(800, 600), "<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3<3");

    Window.setKeyRepeatEnabled(false);



    //sf::Music music;
    //if (!music.openFromFile("thinking.ogg"))
    //  return -1;

    //music.play();

    //sf::Font MyFont;

    //MyFont.loadFromFile("times.ttf");
    //

    //sf::Text text("Happy Valentines Day!", MyFont);
    //text.setCharacterSize(30);
    //text.setPosition(200, 340);
    //text.setStyle(sf::Text::Bold);
    //text.setColor(sf::Color::White);
    //  
    //sf::Text textt("You are so special,", MyFont);
    //textt.setCharacterSize(30);
    //textt.setPosition(200, 380);
    //textt.setStyle(sf::Text::Bold);
    //textt.setColor(sf::Color::White);
    //
    //sf::Text texttt("to me!", MyFont);
    //texttt.setCharacterSize(30);
    //texttt.setPosition(200, 420);
    //texttt.setStyle(sf::Text::Bold);
    //texttt.setColor(sf::Color::White);        

    //sf::Text texty("I", MyFont);
    //texty.setCharacterSize(30);
    //texty.setPosition(395, 270);
    //texty.setStyle(sf::Text::Bold);
    //texty.setColor(sf::Color::White);


    sf::Time time = sf::seconds(.01);

    sf::Time heartone = sf::seconds(1);
    sf::Time hearttwo = sf::seconds(2);
    sf::Time heartthree= sf::seconds(3);
    sf::Time heartfour = sf::seconds(4);

    sf::Time winclrone = sf::seconds(6);

    sf::Time letterc = sf::seconds(6.5);
        sf::Time lettera = sf::seconds(7);
            sf::Time letterr = sf::seconds(7.5);
                sf::Time letterrr = sf::seconds(8);
                    sf::Time letteri = sf::seconds(8.5);
                        sf::Time lettere = sf::seconds(9);



    sf::Clock clock;

// first two hearts
    int x0 = 800 / 2; // Coordinates of the center of the heart
    int y0 = 600 / 2;

    int size = 400; // Size of the heart

    int r = size / 3;


    int xx0 = 800 / 2; // Coordinates of the center of the heart
    int yy0 = 600 / 2;

    int sizee = 400; // Size of the heart

    int rr = sizee / 5;

// hearts 2 - 4
    int xxx0 = 800 / 2; // Coordinates of the center of the heart
    int yyy0 = 600 / 2;

    int sizeee = 400; // Size of the heart

    int rrr = sizeee / 10;


    int xxxx0 = 800 / 2; // Coordinates of the center of the heart
    int yyyy0 = 600 / 2;

    int sizeeee = 400; // Size of the heart

    int rrrr = sizeeee / 15;

//// hearts 4 - 6
//    int xxx0 = 800 / 2; // Coordinates of the center of the heart
//    int yyy0 = 600 / 2;
//
//    int sizeee = 400; // Size of the heart
//
//  int rrr = sizeee / 10;
//
//
//    int xxxx0 = 800 / 2; // Coordinates of the center of the heart
//    int yyyy0 = 600 / 2;
//
//    int sizeeee = 400; // Size of the heart
//
//  int rrrr = sizeeee / 7;
//  


// first two hearts
    // Radius of the curves

    int total_curve_vertex_count = 40; // Maximum number of vertices per curve
    int total_vertex_count = 80; // Total number of vertices: 30 + 10 + 10 + 30


    int total_curve_vertex_countt = 40; // Maximum number of vertices per curve
    int total_vertex_countt = 80; // Total number of vertices: 30 + 10 + 10 + 30

// hearts 2 - 4
    // Radius of the curves

    int total_curve_vertex_counttt = 40; // Maximum number of vertices per curve
    int total_vertex_counttt = 80; // Total number of vertices: 30 + 10 + 10 + 30


    int total_curve_vertex_countttt = 40; // Maximum number of vertices per curve
    int total_vertex_countttt = 80; // Total number of vertices: 30 + 10 + 10 + 30


// first two hearts

    struct CurveInfo // Store information for each of the four square curves
    {
        int vertex_count;
        double t0; // Angle origin
        double s; // Angle sign: +1 or -1
        int cx, cy; // (Relative) coordinates of the center of the curve
    }
    curve_infos[4] =
    {
        // Upper-left
        { 3 * total_curve_vertex_count / 4,        0.0, -1.0, -r, -r},
        // Lower-left
        {     total_curve_vertex_count / 4, 1.5 * M_PI,  1.0, -r,  r},
        // Lower-right
        {     total_curve_vertex_count / 4,       M_PI,  1.0,  r,  r},
        // Upper-right
        { 3 * total_curve_vertex_count / 4, 0.5 * M_PI, -1.0,  r, -r},
    };

        struct CurveInfoo // Store information for each of the four square curves
    {
        int vertex_countt;
        double tt0; // Angle origin
        double ss; // Angle sign: +1 or -1
        int cxx, cyy; // (Relative) coordinates of the center of the curve
    }
    curve_infoss[4] =
    {
        // Upper-left
        { 3 * total_curve_vertex_countt / 4,        0.0, -1.0, -rr, -rr},
        // Lower-left
        {     total_curve_vertex_countt / 4, 1.5 * M_PI,  1.0, -rr,  rr},
        // Lower-right
        {     total_curve_vertex_countt / 4,       M_PI,  1.0,  rr,  rr},
        // Upper-right
        { 3 * total_curve_vertex_countt / 4, 0.5 * M_PI, -1.0,  rr, -rr},
    };

// hearts 2 - 4


    struct CurveInfooo // Store information for each of the four square curves
    {
        int vertex_counttt;
        double ttt0; // Angle origin
        double sss; // Angle sign: +1 or -1
        int cxxx, cyyy; // (Relative) coordinates of the center of the curve
    }

    curve_infosss[4] =
    {
        // Upper-left
        { 3 * total_curve_vertex_counttt / 4,        0.0, -1.0, -rrr, -rrr},
        // Lower-left
        {     total_curve_vertex_counttt / 4, 1.5 * M_PI,  1.0, -rrr,  rrr},
        // Lower-right
        {     total_curve_vertex_counttt / 4,       M_PI,  1.0,  rrr,  rrr},
        // Upper-right
        { 3 * total_curve_vertex_counttt / 4, 0.5 * M_PI, -1.0,  rrr, -rrr},
    };

        struct CurveInfoooo // Store information for each of the four square curves
    {
        int vertex_countttt;
        double tttt0; // Angle origin
        double ssss; // Angle sign: +1 or -1
        int cxxxx, cyyyy; // (Relative) coordinates of the center of the curve
    }

    curve_infossss[4] =
    {
        // Upper-left
        { 3 * total_curve_vertex_countttt / 4,        0.0, -1.0, -rrrr, -rrrr},
        // Lower-left
        {     total_curve_vertex_countttt / 4, 1.5 * M_PI,  1.0, -rrrr,  rrrr},
        // Lower-right
        {     total_curve_vertex_countttt / 4,       M_PI,  1.0,  rrrr,  rrrr},
        // Upper-right
        { 3 * total_curve_vertex_countttt / 4, 0.5 * M_PI, -1.0,  rrrr, -rrrr},
    };

// first two hearts

    std::vector<sf::Vector2f> vertices(total_vertex_count);
    std::vector<sf::Vector2f> verticess(total_vertex_countt);

    int vertex_index = 0;

    for(int i = 0; i < 4; i++)
    {
        CurveInfo& curve_info = curve_infos[i];
        int vertex_count = curve_info.vertex_count;
        double t0 = curve_info.t0;
        double s = curve_info.s;
        int cx = x0 + curve_info.cx;
        int cy = y0 + curve_info.cy;

        for(int j = 0; j < vertex_count; j++)
        {
            double dt = s * 2.0 * M_PI * j / (total_curve_vertex_count - 1);
            int x = cx + r * cos(t0 + dt);
            int y = cy + r * sin(t0 + dt);
            vertices[vertex_index++] = sf::Vector2f(x, y);
        }
    }


    int vertex_indexx = 0;

    for(int ii = 0; ii < 4; ii++)
    {
        CurveInfoo& curve_infoo = curve_infoss[ii];
        int vertex_countt = curve_infoo.vertex_countt;
        double tt0 = curve_infoo.tt0;
        double ss = curve_infoo.ss;
        int cxx = xx0 + curve_infoo.cxx;
        int cyy = yy0 + curve_infoo.cyy;

        for(int jj = 0; jj < vertex_countt; jj++)
        {
            double dtt = ss * 2.0 * M_PI * jj / (total_curve_vertex_count - 1);
            int x = cxx + rr * cos(tt0 + dtt);
            int y = cyy + rr * sin(tt0 + dtt);
            verticess[vertex_indexx++] = sf::Vector2f(x, y);
        }
    }

// hearts 2 - 4

    std::vector<sf::Vector2f> verticesss(total_vertex_counttt);
    std::vector<sf::Vector2f> verticessss(total_vertex_countttt);

    int vertex_indexxx = 0;

    for(int iii = 0; iii < 4; iii++)
    {
        CurveInfooo& curve_infooo = curve_infosss[iii];
        int vertex_counttt = curve_infooo.vertex_counttt;
        double ttt0 = curve_infooo.ttt0;
        double sss = curve_infooo.sss;
        int cxxx = xxx0 + curve_infooo.cxxx;
        int cyyy = yyy0 + curve_infooo.cyyy;

        for(int jjj = 0; jjj < vertex_counttt; jjj++)
        {
            double dttt = sss * 2.0 * M_PI * jjj / (total_curve_vertex_counttt - 1);
            int x = cxxx + rrr * cos(ttt0 + dttt);
            int y = cyyy + rrr * sin(ttt0 + dttt);
            verticesss[vertex_indexxx++] = sf::Vector2f(x, y);
        }
    }


    int vertex_indexxxx = 0;

    for(int iiii = 0; iiii < 4; iiii++)
    {
        CurveInfoooo& curve_infoooo = curve_infossss[iiii];
        int vertex_countttt = curve_infoooo.vertex_countttt;
        double tttt0 = curve_infoooo.tttt0;
        double ssss = curve_infoooo.ssss;
        int cxxxx = xxxx0 + curve_infoooo.cxxxx;
        int cyyyy = yyyy0 + curve_infoooo.cyyyy;

        for(int jjjj = 0; jjjj < vertex_countttt; jjjj++)
        {
            double dtttt = ssss * 2.0 * M_PI * jjjj / (total_curve_vertex_countttt - 1);
            int x = cxxxx + rrrr * cos(tttt0 + dtttt);
            int y = cyyyy + rrrr * sin(tttt0 + dtttt);
            verticessss[vertex_indexxxx++] = sf::Vector2f(x, y);
        }
    }

// first two hearts

    // Generate the vertices of the lines primitives
    int total_line_count = total_vertex_count - 1;
    // Don't duplicate the first and last vertices
    int line_vertex_count = 2 * total_vertex_count - 2;


    // Generate the vertices of the lines primitives
    int total_line_countt = total_vertex_countt - 1;
    // Don't duplicate the first and last vertices
    int line_vertex_countt = 2 * total_vertex_countt - 2;


// hearts 2 - 4

    // Generate the vertices of the lines primitives
    int total_line_counttt = total_vertex_counttt - 1;
    // Don't duplicate the first and last vertices
    int line_vertex_counttt = 2 * total_vertex_counttt - 2;


    // Generate the vertices of the lines primitives
    int total_line_countttt = total_vertex_countttt - 1;
    // Don't duplicate the first and last vertices
    int line_vertex_countttt = 2 * total_vertex_countttt - 2;



    while(Window.isOpen())
    {
        sf::Event Event;
        while(Window.pollEvent(Event))
        {
            switch(Event.type)
            {
            case sf::Event::Closed:
                Window.close();
                break;
            }


        }


//name

// Letter C

                sf::VertexArray vArrayC(sf::Lines, 16);
                vArrayC[0].position = sf::Vector2f(52, 300);
                vArrayC[1].position = sf::Vector2f(52, 84);
                vArrayC[2].position = sf::Vector2f(52, 84);
                vArrayC[3].position = sf::Vector2f(170, 84);
                vArrayC[4].position = sf::Vector2f(170, 84);
                vArrayC[5].position = sf::Vector2f(170, 100);
                vArrayC[6].position = sf::Vector2f(170, 100);
                vArrayC[7].position = sf::Vector2f(69, 100);
                vArrayC[8].position = sf::Vector2f(69, 100);
                vArrayC[9].position = sf::Vector2f(69, 284);
                vArrayC[10].position = sf::Vector2f(69, 284);
                vArrayC[11].position = sf::Vector2f(170, 284);
                vArrayC[12].position = sf::Vector2f(170, 284);
                vArrayC[13].position = sf::Vector2f(170, 300);
                vArrayC[14].position = sf::Vector2f(170, 300);
                vArrayC[15].position = sf::Vector2f(52, 300);
                //vArrayC[16].position = sf::Vector2f(200, 100);
                //vArrayC[17].position = sf::Vector2f(200, 100);
                for(int k = 0; k < 16; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayC[k].color = sf::Color(red, green, blue);
                }

//Letter A

                sf::VertexArray vArrayA(sf::Lines, 22);
                vArrayA[0].position = sf::Vector2f(190, 300);
                vArrayA[1].position = sf::Vector2f(240, 84);
                vArrayA[2].position = sf::Vector2f(210, 300);
                vArrayA[3].position = sf::Vector2f(260, 100);
                vArrayA[4].position = sf::Vector2f(190, 300);
                vArrayA[5].position = sf::Vector2f(210, 300);
                vArrayA[6].position = sf::Vector2f(300, 84);
                vArrayA[7].position = sf::Vector2f(350, 300);
                vArrayA[8].position = sf::Vector2f(300, 84);
                vArrayA[9].position = sf::Vector2f(240, 84);
                vArrayA[10].position = sf::Vector2f(330, 300);
                vArrayA[11].position = sf::Vector2f(280, 100);
                vArrayA[12].position = sf::Vector2f(280, 100);
                vArrayA[13].position = sf::Vector2f(260, 100);
                vArrayA[14].position = sf::Vector2f(350, 300);
                vArrayA[15].position = sf::Vector2f(330, 300);

                vArrayA[16].position = sf::Vector2f(235, 200);
                vArrayA[17].position = sf::Vector2f(305, 200);
                vArrayA[18].position = sf::Vector2f(240, 180);
                vArrayA[19].position = sf::Vector2f(300, 180);
                vArrayA[20].position = sf::Vector2f(170, 100);
                vArrayA[21].position = sf::Vector2f(170, 100);
                for(int k = 0; k < 22; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayA[k].color = sf::Color(red, green, blue);
                }


// Letter R

                sf::VertexArray vArrayR(sf::Lines, 24);
                vArrayR[0].position = sf::Vector2f(370, 300);
                vArrayR[1].position = sf::Vector2f(390, 300);
                vArrayR[2].position = sf::Vector2f(370, 300);
                vArrayR[3].position = sf::Vector2f(370, 84);
                vArrayR[4].position = sf::Vector2f(390, 300);
                vArrayR[5].position = sf::Vector2f(390, 100);
                vArrayR[6].position = sf::Vector2f(370, 84);
                vArrayR[7].position = sf::Vector2f(470, 84);
                vArrayR[8].position = sf::Vector2f(390, 100);
                vArrayR[9].position = sf::Vector2f(450, 100);
                vArrayR[10].position = sf::Vector2f(450, 170);
                vArrayR[11].position = sf::Vector2f(390, 170);
                vArrayR[12].position = sf::Vector2f(470, 190);
                vArrayR[13].position = sf::Vector2f(410, 190);
                vArrayR[14].position = sf::Vector2f(470, 84);
                vArrayR[15].position = sf::Vector2f(470, 190);
                vArrayR[16].position = sf::Vector2f(450, 100);
                vArrayR[17].position = sf::Vector2f(450, 170);
                vArrayR[18].position = sf::Vector2f(410, 190);
                vArrayR[19].position = sf::Vector2f(470, 300);
                vArrayR[20].position = sf::Vector2f(450, 300);
                vArrayR[21].position = sf::Vector2f(390, 190);
                vArrayR[22].position = sf::Vector2f(470, 300);
                vArrayR[23].position = sf::Vector2f(450, 300);

                for(int k = 0; k < 24; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayR[k].color = sf::Color(red, green, blue);
                }

//Letter r#2


                sf::VertexArray vArrayRR(sf::Lines, 24);
                vArrayRR[0].position = sf::Vector2f(490, 300);
                vArrayRR[1].position = sf::Vector2f(510, 300);
                vArrayRR[2].position = sf::Vector2f(490, 300);
                vArrayRR[3].position = sf::Vector2f(490, 84);
                vArrayRR[4].position = sf::Vector2f(510, 300);
                vArrayRR[5].position = sf::Vector2f(510, 100);
                vArrayRR[6].position = sf::Vector2f(490, 84);
                vArrayRR[7].position = sf::Vector2f(590, 84);
                vArrayRR[8].position = sf::Vector2f(510, 100);
                vArrayRR[9].position = sf::Vector2f(570, 100);
                vArrayRR[10].position = sf::Vector2f(570, 170);
                vArrayRR[11].position = sf::Vector2f(510, 170);
                vArrayRR[12].position = sf::Vector2f(590, 190);
                vArrayRR[13].position = sf::Vector2f(530, 190);
                vArrayRR[14].position = sf::Vector2f(590, 84);
                vArrayRR[15].position = sf::Vector2f(590, 190);
                vArrayRR[16].position = sf::Vector2f(570, 100);
                vArrayRR[17].position = sf::Vector2f(570, 170);
                vArrayRR[18].position = sf::Vector2f(530, 190);
                vArrayRR[19].position = sf::Vector2f(590, 300);
                vArrayRR[20].position = sf::Vector2f(570, 300);
                vArrayRR[21].position = sf::Vector2f(510, 190);
                vArrayRR[22].position = sf::Vector2f(590, 300);
                vArrayRR[23].position = sf::Vector2f(570, 300);

                for(int k = 0; k < 24; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayRR[k].color = sf::Color(red, green, blue);
                }
//Letter I

                sf::VertexArray vArrayI(sf::Lines, 24);
                vArrayI[0].position = sf::Vector2f(610, 300);
                vArrayI[1].position = sf::Vector2f(630, 300);
                vArrayI[2].position = sf::Vector2f(610, 300);
                vArrayI[3].position = sf::Vector2f(610, 84);
                vArrayI[4].position = sf::Vector2f(630, 300);
                vArrayI[5].position = sf::Vector2f(630, 84);
                vArrayI[6].position = sf::Vector2f(610, 84);
                vArrayI[7].position = sf::Vector2f(630, 84);

                for(int k = 0; k < 24; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayI[k].color = sf::Color(red, green, blue);
                }
//Letter E


                sf::VertexArray vArrayE(sf::Lines, 24);
                vArrayE[0].position = sf::Vector2f(650, 300);
                vArrayE[1].position = sf::Vector2f(770, 300);
                vArrayE[2].position = sf::Vector2f(650, 84);
                vArrayE[3].position = sf::Vector2f(770, 84);
                vArrayE[4].position = sf::Vector2f(650, 300);
                vArrayE[5].position = sf::Vector2f(650, 84);
                vArrayE[6].position = sf::Vector2f(770, 84);
                vArrayE[7].position = sf::Vector2f(770, 105);
                vArrayE[8].position = sf::Vector2f(770, 300);
                vArrayE[9].position = sf::Vector2f(770, 281);
                vArrayE[10].position = sf::Vector2f(770, 105);
                vArrayE[11].position = sf::Vector2f(670, 105);
                vArrayE[12].position = sf::Vector2f(770, 281);
                vArrayE[13].position = sf::Vector2f(670, 281);
                vArrayE[14].position = sf::Vector2f(670, 281);
                vArrayE[15].position = sf::Vector2f(670, 200);
                vArrayE[16].position = sf::Vector2f(670, 105);
                vArrayE[17].position = sf::Vector2f(670, 180);
                vArrayE[18].position = sf::Vector2f(670, 200);
                vArrayE[19].position = sf::Vector2f(740, 200);
                vArrayE[20].position = sf::Vector2f(670, 180);
                vArrayE[21].position = sf::Vector2f(740, 180);
                vArrayE[22].position = sf::Vector2f(740, 200);
                vArrayE[23].position = sf::Vector2f(740, 180);
                for(int k = 0; k < 24; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayE[k].color = sf::Color(red, green, blue);
                }


                sf::VertexArray vArrayXX(sf::Lines, 6);
                vArrayXX[0].position = sf::Vector2f(395, 300);
                vArrayXX[1].position = sf::Vector2f(405, 300);
                vArrayXX[2].position = sf::Vector2f(395, 280);
                vArrayXX[3].position = sf::Vector2f(405, 280);
                vArrayXX[4].position = sf::Vector2f(400, 280);
                vArrayXX[5].position = sf::Vector2f(400, 300);


                for(int k = 0; k < 6; k++)
                {
                    int red = rand() % 255;
                    int green = rand() % 255;
                    int blue = rand() % 255;

                    vArrayXX[k].color = sf::Color(red, green, blue);
                }


// first two hearts
    sf::VertexArray vArray(sf::Lines, line_vertex_count);
    sf::VertexArray vArrayy(sf::Lines, line_vertex_countt);

    int line_index = 0;
    vertex_index = 0;

    int line_indexx = 0;
    vertex_indexx = 0;

    for(int k = 0; k < total_line_count; k++)
    {
        vArray[line_index++].position = vertices[vertex_index++];
        vArray[line_index++].position = vertices[vertex_index];
    }


    for(int k = 0; k < line_vertex_count; k++)
    {
        int red = rand() % 255;
        int green = rand() % 133;
        int blue = rand() % 255;

        vArray[k].color = sf::Color(red, green, blue);
    }

    for(int kk = 0; kk < total_line_countt; kk++)
    {
        vArrayy[line_indexx++].position = verticess[vertex_indexx++];
        vArrayy[line_indexx++].position = verticess[vertex_indexx];
    }

    for(int kk = 0; kk < line_vertex_countt; kk++)
    {
        int red = rand() % 255;
        int green = rand() % 255;
        int blue = rand() % 255;

        vArrayy[kk].color = sf::Color(red, green, blue);
    }


// hearts 2-4
    sf::VertexArray vArrayyy(sf::Lines, line_vertex_counttt);
    sf::VertexArray vArrayyyy(sf::Lines, line_vertex_countttt);

    int line_indexxx = 0;
    vertex_indexxx = 0;

    int line_indexxxx = 0;
    vertex_indexxxx = 0;

    for(int kkk = 0; kkk < total_line_counttt; kkk++)
    {
        vArrayyy[line_indexxx++].position = verticesss[vertex_indexxx++];
        vArrayyy[line_indexxx++].position = verticesss[vertex_indexxx];
    }


    for(int kkk = 0; kkk < line_vertex_counttt; kkk++)
    {
        int red = rand() % 255;
        int green = rand() % 133;
        int blue = rand() % 255;

        vArrayyy[kkk].color = sf::Color(red, green, blue);
    }

    for(int kkkk = 0; kkkk < total_line_countttt; kkkk++)
    {
        vArrayyyy[line_indexxxx++].position = verticessss[vertex_indexxxx++];
        vArrayyyy[line_indexxxx++].position = verticessss[vertex_indexxxx];
    }

    for(int kkkk = 0; kkkk < line_vertex_countttt; kkkk++)
    {
        int red = rand() % 255;
        int green = rand() % 255;
        int blue = rand() % 255;

        vArrayyyy[kkkk].color = sf::Color(red, green, blue);
    }



                 time = clock.getElapsedTime();

                 //std::cout << time.asSeconds() << std::endl;


                 Window.draw(vArrayXX);

                if(time >= heartone)
                     Window.draw(vArrayyyy);
                if(time >= hearttwo)
                     Window.draw(vArrayyy);
                if(time >= heartthree)
                     Window.draw(vArrayy);
                if(time >= heartfour)
                     Window.draw(vArray);

                if(time >= winclrone)
                     Window.clear();

                if(time >= letterc)
                    Window.draw(vArrayC);
                if(time >= lettera) 
                    Window.draw(vArrayA);
                if(time >= letterr) 
                    Window.draw(vArrayR);
                if(time >= letterrr)    
                    Window.draw(vArrayRR);
                if(time >= letteri) 
                    Window.draw(vArrayI);
                if(time >= lettere) 
                    Window.draw(vArrayE);

                if(time >= sf::seconds(10))
                    std::cout << "Happy Valentines Day! You are so Special to me!" << std::endl;

                 Window.display();

            }
        }

person AEGIS    schedule 02.03.2014    source источник
comment
Что касается вашего кода, вы должны использовать цикл for вместо блоков текста.   -  person yizzlez    schedule 02.03.2014


Ответы (1)


Вы должны перестроить SFML с помощью Visual Studio 2012. Он пытается связать части стандартной библиотеки, которые были либо переименованы, либо не существуют в среде выполнения 2012 года.

Вам также необходимо выполнить очистку перед сборкой после обновления до другой версии Visual Studio. Ошибки «обнаружено несоответствие» означают, что он пытается связать объектный файл, созданный с помощью более старого компилятора; перекомпиляция этих объектных файлов исправит это, а выполнение очистки приведет к перекомпиляции всего.

person Collin Dauphinee    schedule 02.03.2014