Как да създам дъщерни прозорци с Python tkinter?

Използвам Python 3.3 и tkinter, за да направя GUI интерфейс за симулация на бягащ пешеходец.

Написах две симулационни програми и те работиха добре. Заседнах обаче, когато се опитвах да им се обадя от основното си приложение. Искам прозорецът за симулация да се показва в отделен прозорец (създайте дъщерен прозорец на главния прозорец).

#flee_GUI.py
#!/usr/bin/env python
import tkinter

class MenuBar(tkinter.Menu):
    def __init__(self,parent):
        tkinter.Menu.__init__(self,parent)
        ###File###
        fileMenu = tkinter.Menu(self, tearoff=False)
        self.add_cascade(label="File",underline=0, menu=fileMenu)
        fileMenu.add_command(label='Open',underline=1)
        fileMenu.add_separator()
        fileMenu.add_command(label="Exit", underline=1, command=self.quit)
        ###Run###
        runMenu=tkinter.Menu(self,tearoff=False)
        self.add_cascade(label='Run',underline=1,menu=runMenu)
        runMenu.add_command(label='Open Bounary Model',underline=1,command=runModel1)


class Frame(tkinter.Tk):
    def __init__(self,parent):
        tkinter.Frame.__init__(self,parent)
        self.parent=parent

def runModel1():
    from drawcanvas_Alpha_7_0_open_border import cell
    I=cell(None)

class App(tkinter.Tk):
    def __init__(self,parent):
        tkinter.Tk.__init__(self,parent)
        self.parent=parent
        runModel1()

        menubar=MenuBar(self)
        self.config(menu=menubar)

if __name__=='__main__':
    app=App(None)
    app.mainloop()

#drawcanvas_Alpha_7_0_open_border.py
#!/usr/bin/env python
# -*- coding:utf-8 -*-

#Run this by python3.x.
#If you are using Python2.x,be aware of the difference such as print,Tkinter and tkinter,etc.

#from tkinter import *
import tkinter
import random

#class cell(Frame):
class cell(tkinter.Tk):
    def __init__(self,parent):

        tkinter.Tk.__init__(self,parent)
        self.parent=parent
        self.channel_length=40#aisle length (1 unit for 10 pixel)
        self.channel_width=40#aisle width
        self.origin_x=0
        self.origin_y=0
        self.pixel_unit=10
        self.speed=100
        self.alltime=0
        self.PN=100#Number of pedestrian
        self.Pu=0.1
        self.Pd=0.9#probability of going down if the right side were occupied
        self.window_width=self.origin_x+self.channel_length*self.pixel_unit
       self.window_height=self.origin_y+self.channel_width*self.pixel_unit+2*self.pixel_unit
        self.canvas=tkinter.Canvas(
    self.parent,width=self.window_width,height=self.window_height,bg='lightblue')

        self.Ped_x=[]
        self.Ped_y=[]
        self.block_flag=[]
        self.block_occupy=[]
        self.draw_canvas()
        self.draw_grid()
        self.draw_architecture()
        self.draw_pedestrian_init()
        self.draw_pedestrian()


    def draw_canvas(self):
        self.canvas.pack()
    def destroy_canvas(self):
        self.canvas.destroy()
    def destroy_architecture(self):
        pass
    def draw_grid(self):
        for i in range(2,self.channel_width+1):
            self.draw_line(0,i,self.channel_length,i)
        for i in range(1,self.channel_length):
            self.draw_line(i,0,i,self.channel_width+1)



    def draw_line(self,x0,y0,x1,y1,linedash=1):
        self.canvas.create_line(
        self.origin_x+x0*self.pixel_unit,
        self.origin_y+y0*self.pixel_unit,
        self.origin_x+x1*self.pixel_unit,
        self.origin_y+y1*self.pixel_unit,dash=linedash)

    def draw(self,x0,y0,x1,y1,color='black'):
        self.canvas.create_rectangle(
        self.origin_x+x0*self.pixel_unit,
        self.origin_y+y0*self.pixel_unit,
        self.origin_x+x1*self.pixel_unit,
        self.origin_y+y1*self.pixel_unit,
        fill=color)
        for i in range(y0,y1):
            for j in range(x0,x1):
                self.block_occupy[i][j]=1
                #print(j,i)
    def draw_architecture(self):

        for i in range(0,(self.channel_width+1)+1):
            self.block_occupy.append([])
            for j in range(0,self.channel_length):
                self.block_occupy[i].append(0)
        self.draw(0,0,self.channel_length,1)
         self.draw(0,self.channel_width+1,self.channel_length,self.channel_width+2)

        self.draw(30,1,31,int(self.channel_width/2-1),'red')
        #self.draw(30,int(self.channel_width/2+1),31,self.channel_width+1,'red')

    def draw_pedestrian_init(self):
        Ped_count=0
        while Ped_count<self.PN:
            self.Ped_x.append(
            int(random.randrange(
        self.origin_x,self.origin_x+30*self.pixel_unit)/self.pixel_unit)*self.pixel_unit)

            self.Ped_y.append(
            int(random.randrange(
            self.origin_y+self.pixel_unit,self.origin_y+(self.channel_width+1)*self.pixel_unit)/self.pixel_unit)*self.pixel_unit)
            tmp_x=int((self.Ped_x[Ped_count]-self.origin_x)/self.pixel_unit)
            tmp_y=int((self.Ped_y[Ped_count]-self.origin_y)/self.pixel_unit)
            if self.block_occupy[tmp_y][tmp_x]==1:
                self.Ped_x.pop()
                self.Ped_y.pop()
            else:
                self.block_occupy[tmp_y][tmp_x]=1
                Ped_count=Ped_count+1


        self.block_flag=[self.canvas.create_rectangle(self.Ped_x[i],self.Ped_y[i],
        self.Ped_x[i]+self.pixel_unit,self.Ped_y[i]+self.pixel_unit,fill='green') for i in range(0,self.PN)]
    def draw_pedestrian(self):
        for i in range(0,self.PN):
            self.canvas.delete(self.block_flag[i])

        #print(self.block_occupy)
        #count_f=self.PN
        for i in range(0,self.PN):
            if self.Ped_x[i]>self.origin_x+(self.channel_length-1)*self.pixel_unit-1:
                #self.Ped_x[i]=self.Ped_x[i]-self.channel_length*self.pixel_unit
                dummy_x=int((self.Ped_x[i]-self.origin_x)/self.pixel_unit)
                dummy_y=int((self.Ped_y[i]-self.origin_y)/self.pixel_unit)
                self.block_occupy[dummy_y][dummy_x]=0
                #count_f=self.PN-1
                self.Ped_x[i]=-1
                self.Ped_y[i]=-1
        temp_block_flag1=[]
        temp_block_flag2=[]
        for i in range(0,self.PN):
            if self.Ped_x[i]!=-1:
                temp_block_flag1.append(self.block_flag[i])
            else:
                temp_block_flag2.append(self.block_flag[i])
        self.block_flag=temp_block_flag1
        for i in range(0,len(temp_block_flag2)):
            self.canvas.delete(temp_block_flag2[i])


        self.Ped_x=[self.Ped_x[i] for i in range(0,self.PN) if self.Ped_x[i]!=-1]
        self.Ped_y=[self.Ped_y[i] for i in range(0,self.PN) if self.Ped_y[i]!=-1]
        self.PN=len(self.Ped_x)

        for i in range(0,self.PN):
            print(self.PN,i,len(self.Ped_x))
            tmp_x=int((self.Ped_x[i]-self.origin_x)/self.pixel_unit)
            tmp_y=int((self.Ped_y[i]-self.origin_y)/self.pixel_unit)

            if self.block_occupy[tmp_y][tmp_x+1]==0:
                self.block_occupy[tmp_y][tmp_x]=0
                self.block_occupy[tmp_y][tmp_x+1]=1
                self.Ped_x[i]=self.Ped_x[i]+self.pixel_unit


            elif (self.block_occupy[tmp_y+1][tmp_x]==0 
            and self.block_occupy[tmp_y-1][tmp_x]==0):#The right side is occupied,while the up and down side is free
                if random.uniform(0,1)<self.Pd:#go down
                    self.block_occupy[tmp_y][tmp_x]=0
                    self.block_occupy[tmp_y+1][tmp_x]=1
                    self.Ped_y[i]=self.Ped_y[i]+self.pixel_unit
                else:#go up
                    self.block_occupy[tmp_y][tmp_x]=0
                    self.block_occupy[tmp_y-1][tmp_x]=1
                    self.Ped_y[i]=self.Ped_y[i]-self.pixel_unit

            elif (self.block_occupy[tmp_y+1][tmp_x]==1 #the up side is occupied,while the down side is free
            and self.block_occupy[tmp_y-1][tmp_x]==0):
                self.block_occupy[tmp_y][tmp_x]=0
                self.block_occupy[tmp_y-1][tmp_x]=1
                self.Ped_y[i]=self.Ped_y[i]-self.pixel_unit
            elif (self.block_occupy[tmp_y+1][tmp_x]==0 #the up side is free,while the down side is occupied 
            and self.block_occupy[tmp_y-1][tmp_x]==1):
                self.block_occupy[tmp_y][tmp_x]=0
                self.block_occupy[tmp_y+1][tmp_x]=1
                self.Ped_y[i]=self.Ped_y[i]+self.pixel_unit

        #print(self.block_occupy)

        self.block_flag=[self.canvas.create_rectangle(self.Ped_x[i],self.Ped_y[i],
        self.Ped_x[i]+self.pixel_unit,self.Ped_y[i]+self.pixel_unit,fill='green') for i in   range(0,self.PN)]

        self.alltime+=1
        self.after(self.speed,self.draw_pedestrian)
        if self.PN==0:
            print("Fleeing complete!,total time:",self.alltime)

            self.destroy_canvas()

if __name__=='__main__':
    Io=cell(None)
    Io.mainloop()

Как мога да стартирам дъщерен прозорец от основното си приложение с tkinter?


person Chenxiao    schedule 09.03.2013    source източник
comment
Примерният код трябва да бъде заменен с минимално пълен пример за проверка. Той е доста дълъг и най-вече несвързан с конкретния проблем.   -  person Stevoisiak    schedule 15.02.2018


Отговори (1)


Създавате дъщерни прозорци, като създавате екземпляри на Toplevel. Вижте http://effbot.org/tkinterbook/toplevel.htm за повече информация.

Ето един пример, който ви позволява да създавате нови прозорци, като щракнете върху бутон:

import Tkinter as tk

class MainWindow(tk.Frame):
    counter = 0
    def __init__(self, *args, **kwargs):
        tk.Frame.__init__(self, *args, **kwargs)
        self.button = tk.Button(self, text="Create new window", 
                                command=self.create_window)
        self.button.pack(side="top")

    def create_window(self):
        self.counter += 1
        t = tk.Toplevel(self)
        t.wm_title("Window #%s" % self.counter)
        l = tk.Label(t, text="This is window #%s" % self.counter)
        l.pack(side="top", fill="both", expand=True, padx=100, pady=100)

if __name__ == "__main__":
    root = tk.Tk()
    main = MainWindow(root)
    main.pack(side="top", fill="both", expand=True)
    root.mainloop()
person Bryan Oakley    schedule 09.03.2013
comment
можете ли също да кажете дали можем да покажем или скрием този прозорец? смисъл има ли алтернатива на pack и pack_forget за него? - person Matrix Programmer; 20.09.2020
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О, благодаря, намерих отговора на въпроса си от другата ви публикация, така че реших защо да не го добавя към отговора на вашия, за да улесня други хора, които имат този проблем, да получат пълно основно разбиране. - person Matrix Programmer; 20.09.2020
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О, сега попаднах на грешка с тези функции, -: - person Matrix Programmer; 20.09.2020
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_tkinter.TclError: лошо име на пътя на прозореца .!toplevel - person Matrix Programmer; 20.09.2020
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Можете ли да помогнете, моля - person Matrix Programmer; 20.09.2020