Опитвам се да направя измамник като използвайки pygame.
Всъщност нямам проблем да начертая първата мрежа, която представлява фона на играта (използвайки mapLoaded
, които съдържат оригиналната карта и drawMap()
функция, която връща списък с Case
обект).
Обичам правоъгълника, но за в бъдеще искам да нарисувам върху този правоъгълник ascii символа, съхранен в Case
обект.
Използвайки този метод за замяна на rect by char, мога да създам по-късно Object
като играч "@", който също се изчертава върху този фонов правоъгълник или знак.
Въпросът ми е свързан с това изображение, как мога да начертая (и по-късно да преместя) ascii символ (тук играчът @
) в горния център на функцията pygame.draw.rect()
, използвана за изчертаване на всяка клетка от фона (използвайки атрибут на символ, дефиниран в Case
).
Моят начален код:
import os
import drawRogue as draw
mapLoaded = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]
class Object:
def __init__(self,x,y,char,color):
self.x = x
self.y = y
self.char = char
self.color = color
def move(self,dx,dy):
if not map[self.x + dx][self.y + dy].blocked:
self.x = self.x + dx
self.y = self.y + dy
class Case:
#a tile of the map and its properties
def __init__(self, char, blocked):
self.blocked = blocked
self.char = char
#Afficher seulement une partie du monde... tres vaste comme vous le voyez...
def drawMap(mymap):
tileMap = []
for line in mymap:
tileLine = []
for value in line:
if value == 1:
tileLine.append(Case("#",False))
else:
tileLine.append(Case(".",True))
tileMap.append(tileLine)
return tileMap
clear = lambda: os.system('clear')
if __name__ == "__main__":
clear()
tileMap = drawMap(mapLoaded)
draw.drawInit()
draw.addColorRules("#",(255,255,255))
draw.addColorRules(".",(0,0,0))
draw.drawScreen(tileMap,40)
while True:
draw.drawScreen(tileMap, 40)
draw.events()
Моят действителен код за рисуване на фон в drawRogue.py
:
import sys, pygame
colorRules = {}
def drawInit():
pygame.init()
def drawScreen(t_view,speed):
grid_size = grid_rows, grid_cols = len(t_view), len(t_view)
square_pixels = 15
base_offset = 30
size = width, height = (2*base_offset)+(grid_cols*square_pixels), (2*base_offset)+(grid_rows*square_pixels)
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
render_steps = True
screen.fill((0,0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
for row in xrange(grid_rows):
for col in xrange(grid_cols):
for char in colorRules.keys():
if (t_view[row][col].char == char):
FillSquare(screen, base_offset, square_pixels,(row, col), colorRules[char])
#draw the outer border
border_rect = (base_offset, base_offset, (grid_cols*square_pixels), (grid_rows*square_pixels))
pygame.draw.rect(screen, (150,150,0), border_rect, 2)
pygame.display.flip()
clock.tick(speed)
def FillSquare(screen, base_offset, square_pixels, loc, color):
row = loc[0]
col = loc[1]
off_x = base_offset + col * square_pixels
off_y = base_offset + row * square_pixels
rect = (off_x+4, off_y+4, square_pixels - 6, square_pixels - 6)
pygame.draw.rect(screen, color, rect)
def addColorRules(char, color):
colorRules[char] = color
def events():
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
Можете да изтеглите и тествате двата файла на Python тук:
Трябва да създам някои потребителски броячи на производителност в моята инсталационна програма. Моят инсталатор е направен с Inno Setup (това не може да се промени в момента).
В c# мога да създам броячите с помощта на PerformanceCounterCategory.Create (https://msdn.microsoft.com/en-us/library/5e3s61wf%28v=vs.90%29.aspx)
Но не мога да намеря нищо за създаването им чрез Inno Setup. Всякакви примери или документация как да направите това.
благодаря Скот
- person Veedrac   schedule 28.09.2013