Това, което искам да постигна чрез този код, е, че всеки път, когато щракна върху някое от 16-те полета, получавам червен цвят, но следващия път, когато го направя върху което и да е друго (или същото) поле, получавам син цвят. Това, което прави този код, е, че ако щракна върху някое друго поле, първо ми дава червен цвят (винаги) и получавам следващия цвят само когато щракна върху същото поле отново, тоест всички цветове на полетата са независими един от друг . Моля, помогнете, аз съм начинаещ в actionscript. Благодаря предварително.
var i=0;
box1.addEventListener(MouseEvent.CLICK, func1(i));
box2.addEventListener(MouseEvent.CLICK, func2(i));
box3.addEventListener(MouseEvent.CLICK, func3(i));
box4.addEventListener(MouseEvent.CLICK, func4(i));
box5.addEventListener(MouseEvent.CLICK, func5(i));
box6.addEventListener(MouseEvent.CLICK, func6(i));
box7.addEventListener(MouseEvent.CLICK, func7(i));
box8.addEventListener(MouseEvent.CLICK, func8(i));
box9.addEventListener(MouseEvent.CLICK, func9(i));
box10.addEventListener(MouseEvent.CLICK, func10(i));
box11.addEventListener(MouseEvent.CLICK, func11(i));
box12.addEventListener(MouseEvent.CLICK, func12(i));
box13.addEventListener(MouseEvent.CLICK, func13(i));
box14.addEventListener(MouseEvent.CLICK, func14(i));
box15.addEventListener(MouseEvent.CLICK, func15(i));
box16.addEventListener(MouseEvent.CLICK, func16(i))
function func1(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box1.transform.colorTransform = myColorTransform;
i++;
}
}
function func2(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box2.transform.colorTransform = myColorTransform;
i++;
}
}
function func3(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box3.transform.colorTransform = myColorTransform;
i++;
}
}
function func4(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box4.transform.colorTransform = myColorTransform;
i++;
}
}
function func5(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box5.transform.colorTransform = myColorTransform;
i++;
}
}
function func6(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box6.transform.colorTransform = myColorTransform;
i++;
}
}
function func7(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box7.transform.colorTransform = myColorTransform;
i++;
}
}
function func8(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box8.transform.colorTransform = myColorTransform;
i++;
}
}
function func9(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box9.transform.colorTransform = myColorTransform;
i++;
}
}
function func10(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box10.transform.colorTransform = myColorTransform;
i++;
}
}
function func11(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box11.transform.colorTransform = myColorTransform;
i++;
}
}
function func12(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box12.transform.colorTransform = myColorTransform;
i++;
}
}
function func13(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box13.transform.colorTransform = myColorTransform;
i++;
}
}
function func14(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box14.transform.colorTransform = myColorTransform;
i++;
}
}
function func15(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box15.transform.colorTransform = myColorTransform;
i++;
}
}
function func16(i:int):Function{
return function paint(e:MouseEvent):void{
var myColorTransform:ColorTransform = new ColorTransform();
if (i%4==0) {
myColorTransform.color = 0xFF0000;
}
else if (i%4==1) {
myColorTransform.color = 0x0000FF;
}
else if (i%4==2) {
myColorTransform.color = 0x00FF00;
}
else if (i%4==3) {
myColorTransform.color = 0xFFFF00;
}
box16.transform.colorTransform = myColorTransform;
i++;
}
}