Има ли начин програмно да мига конзолен прозорец в лентата на задачите

По принцип направих конзолно приложение, което изпълнява някаква задача, която отнема няколко минути. Бих искал да мига в лентата на задачите, за да ме уведоми, когато свърши да върши работата си.


person Davy8    schedule 27.05.2010    source източник
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Ето едно решение, което може да е от полза: stackoverflow.com/questions/73162/   -  person Zack    schedule 27.05.2010


Отговори (4)


Използване на отговор, който @Zack публикува и още един за намиране на манипулатора на конзолно приложение Измислих това и работи чудесно.

class Program
{
    [DllImport("user32.dll")]
    [return: MarshalAs(UnmanagedType.Bool)]
    static extern bool FlashWindowEx(ref FLASHWINFO pwfi);

    [StructLayout(LayoutKind.Sequential)]
    public struct FLASHWINFO
    {
        public UInt32 cbSize;
        public IntPtr hwnd;
        public UInt32 dwFlags;
        public UInt32 uCount;
        public Int32 dwTimeout;
    }

    public const UInt32 FLASHW_ALL = 3;

    static void Main(string[] args)
    {
        Console.WriteLine("Flashing NOW");
        FlashWindow(Process.GetCurrentProcess().MainWindowHandle);
        Console.WriteLine("Press any key to continue");
        Console.ReadKey();
    }

    private static void FlashWindow(IntPtr hWnd)
    {
        FLASHWINFO fInfo = new FLASHWINFO();

        fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
        fInfo.hwnd = hWnd;
        fInfo.dwFlags = FLASHW_ALL;
        fInfo.uCount = UInt32.MaxValue;
        fInfo.dwTimeout = 0;

        FlashWindowEx(ref fInfo);
    }
}
person Daniel DiPaolo    schedule 27.05.2010
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Изглежда като 3 различни начина за получаване на манипулатора на прозореца, но аз харесвам най-много вашия, тъй като не PInvoke го прави, така че го приема. - person Davy8; 27.05.2010
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Еха. Използвах метода P/Invoke, за да получа манипулатора на прозореца на прозореца на конзолата, хаха. msdn.microsoft.com/en-us/library/ms683175 (VS.85).aspx - person Zack; 27.05.2010

Комбиниране на отговора във въпроса, свързан в коментара на @Zack, и получаване на hwnd на прозорец на конзолата, използвайки това Успях да го накарам да работи. Това е класът, който създадох:

public static class FlashWindow
{
    [DllImport("user32.dll")]
    [return: MarshalAs(UnmanagedType.Bool)]
    static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
    [DllImport("kernel32.dll")]
    static extern IntPtr GetConsoleWindow();

    [StructLayout(LayoutKind.Sequential)]
    public struct FLASHWINFO
    {
        public UInt32 cbSize;
        public IntPtr hwnd;
        public UInt32 dwFlags;
        public UInt32 uCount;
        public UInt32 dwTimeout;
    }

    public const UInt32 FLASHW_ALL = 3;

    public static void Flash()
    {
        FLASHWINFO fInfo = new FLASHWINFO();

        fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
        fInfo.hwnd = GetConsoleWindow();
        fInfo.dwFlags = FLASHW_ALL;
        fInfo.uCount = UInt32.MaxValue;
        fInfo.dwTimeout = 0;

        FlashWindowEx(ref fInfo);
    }
}

Никога не спира да мига, докато не се затвори, но това не беше важно за моите цели.

person Davy8    schedule 27.05.2010
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Не можах да намеря Process.GetCurrentProcess().MainWindowHandle, може би защото използвам .NET Core, но това работи добре. - person Imapler; 18.05.2018
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GetConsoleWindow() изглежда е най-правилният начин за получаване на прозорец на конзолата, тъй като Windows използва отделен процес за хостване на прозореца на конзолата, а Process.GetCurrentProcess().MainWindowHandle не работи, тъй като прозорецът не принадлежи към процеса на приложението. - person sich; 30.09.2018

Прочетох, че не е възможно да се получи манипулаторът на прозорец на прозорец на конзола чрез директен означава, но всъщност изглежда доста просто в .NET. И така, това е почти същото като този въпрос:

class Program
{
    [DllImport("user32.dll")]
    [return: MarshalAs(UnmanagedType.Bool)]
    static extern bool FlashWindowEx(ref FLASHWINFO pwfi);

    [StructLayout(LayoutKind.Sequential)]
    public struct FLASHWINFO
    {
        public UInt32 cbSize;
        public IntPtr hwnd;
        public UInt32 dwFlags;
        public UInt32 uCount;
        public UInt32 dwTimeout;
    }

    public const UInt32 FLASHW_STOP = 0;
    public const UInt32 FLASHW_CAPTION = 1;
    public const UInt32 FLASHW_TRAY = 2;
    public const UInt32 FLASHW_ALL = 3;
    public const UInt32 FLASHW_TIMER = 4;
    public const UInt32 FLASHW_TIMERNOFG = 12; 

    static void Main(string[] args)
    {
        // Give you a few seconds to alt-tab away :)
        Thread.Sleep(2000);

        // Flash on the task bar, until the window becomes the foreground window.
        // Constants for other behaviors are defined above.
        FLASHWINFO fInfo = new FLASHWINFO();
        fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
        fInfo.hwnd = Process.GetCurrentProcess().MainWindowHandle;
        fInfo.dwFlags = FLASHW_TRAY | FLASHW_TIMERNOFG;
        fInfo.uCount = UInt32.MaxValue;
        fInfo.dwTimeout = 0;
        FlashWindowEx(ref fInfo);

        // Wait for input so the app doesn't finish right away.
        Console.ReadLine();
    }
}
person Thorarin    schedule 27.05.2010
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Тази част беше важна за мен: fInfo.dwFlags = FLASHW_TRAY | FLASHW_TIMERNOFG; Това кара прозореца да спре да мига при получаване на фокус. - person Cesar; 29.03.2018

Разгледах проблема, който @Davy8 имаше, при който мигането не спира. Решението беше доста просто, просто предайте константата FLASHW_STOP. За да покажа това, допълнително разширих статичния клас на @Davy8, за да включва статична функция StopFlashing. Реших също да добавя коментари въз основа на документацията на Microsoft, така че да е лесно да се разбере защо те се прилагат в C#.

    /// <summary>
    /// Class for flashing a console window
    /// <see cref="https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ns-winuser-flashwinfo"/>
    /// </summary>
    public static class FlashWindow
    {
        /// <summary>
        /// Flashes the specified window. It does not change the active state of the window.
        /// </summary>
        /// <param name="pwfi">FLASHWINFO</param>
        /// <see cref="https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-flashwindowex"/>
        /// <returns>If the window caption was drawn as active before the call, the return value is nonzero. Otherwise, the return value is zero.</returns>
        [DllImport("user32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool FlashWindowEx(ref FLASHWINFO pwfi);

        /// <summary>
        /// Retrieves the window handle used by the console associated with the calling process.
        /// </summary>
        /// <see cref="https://docs.microsoft.com/en-us/windows/console/getconsolewindow"/>
        /// <returns>The return value is a handle to the window used by the console associated with the calling process or NULL if there is no such associated console.</returns>
        [DllImport("kernel32.dll")]
        static extern IntPtr GetConsoleWindow();

        /// <summary>
        /// Contains the flash status for a window and the number of times the system should flash the window.
        /// <see cref="https://docs.microsoft.com/en-us/windows/desktop/api/winuser/ns-winuser-flashwinfo"/>
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public struct FLASHWINFO
        {
            /// <summary>
            /// The size of the structure, in bytes
            /// </summary>
            public UInt32 cbSize;

            /// <summary>
            /// A handle to the window to be flashed. The window can be either opened or minimized.
            /// </summary>
            public IntPtr hwnd;

            /// <summary>
            /// The flash status. This parameter can be one or more of the following values.
            /// </summary>
            public UInt32 dwFlags;

            /// <summary>
            /// The number of times to flash the window.
            /// </summary>
            public UInt32 uCount;

            /// <summary>
            /// The rate at which the window is to be flashed, in milliseconds. If dwTimeout is zero, the function uses the default cursor blink rate.
            /// </summary>
            public UInt32 dwTimeout;
        }

        /// <summary>
        /// Flash both the window caption and taskbar button. This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
        /// </summary>
        public const UInt32 FLASHW_ALL = 0x00000003;

        /// <summary>
        /// Flash the window caption.
        /// </summary>
        public const UInt32 FLASHW_CAPTION = 0x00000001;

        /// <summary>
        /// Stop flashing. The system restores the window to its original state.
        /// </summary>
        public const UInt32 FLASHW_STOP = 0x00000004;

        /// <summary>
        /// Flash continuously, until the FLASHW_STOP flag is set.
        /// </summary>
        public const UInt32 FLASHW_TIMER = 4;

        /// <summary>
        /// Flash continuously until the window comes to the foreground.
        /// </summary>
        public const UInt32 FLASHW_TIMERNOFG = 0x0000000C;

        /// <summary>
        /// Flash the taskbar button.
        /// </summary>
        public const UInt32 FLASHW_TRAY = 0x00000002;


        /// <summary>
        /// Create an instance of the FLASHWINFO structure
        /// </summary>
        /// <param name="flashwConstant">One of the provided FLASHW contant values</param>
        /// <param name="uCount">uCount to initialize the struct</param>
        /// <param name="dwTimeout">dwTimeout to initalize the struct</param>
        /// <returns>A fully instantiated FLASHWINFO struct</returns>
        private static FLASHWINFO GetFLASHWINFO(UInt32 flashwConstant, UInt32 uCount = UInt32.MaxValue, UInt32 dwTimeout = 0)
        {
            FLASHWINFO fInfo = new FLASHWINFO
            {
                hwnd = GetConsoleWindow(),
                dwFlags = flashwConstant,
                uCount = uCount,
                dwTimeout = dwTimeout
            };
            fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
            return fInfo;
        }

        /// <summary>
        /// Flashes the console window (continues indefinitely)
        /// </summary>
        public static void Flash()
        {
            FLASHWINFO fInfo = GetFLASHWINFO(FLASHW_ALL);
            FlashWindowEx(ref fInfo);
        }

        /// <summary>
        /// Stops the flashing of the console window
        /// </summary>
        public static void StopFlash()
        {
            FLASHWINFO fInfo = GetFLASHWINFO(FLASHW_STOP);
            FlashWindowEx(ref fInfo);
        }
    }
person GLJ    schedule 20.05.2019